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ACharacter

Description

This struct represents a single RPG character. Each player can own exactly one character. You can configure the character systems and enable or disable the several character system modules. Each module makes the system requiring more memory, so clearly think of which system modules are required and which aren't.

Source File

Systems/Character/Struct Character.j

Library

AStructSystemsCharacterCharacter

Scope

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Private

No

Members

Implementations

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Methods

Size

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Extensions

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Child Structs

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Constructor

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Destructor

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Initializer

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Inherited Members

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Inherited Methods

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